Input Queue for Combo Moves

Hey folks!

We've been searching for ways to make it clearer when you can input a move, for quite a while now. But we reckon we've found a solution!

We've added a visual queue to indicate the time window in which you can input the next move. It is currently bright outlines that appear around the character, and particles that shoot out.

We feel the queue will allow the player to execute a move as early as possible, and to learn not to button-mash.

That's it for now folks! We'll update the downloadable demo in a week or so with few more changes!

Mushin Games Crew

Get The Legend of Tobimaru

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