Input Queue for Combo Moves
The Legend of Tobimaru » Devlog
Hey folks!
We've been searching for ways to make it clearer when you can input a move, for quite a while now. But we reckon we've found a solution!
We've added a visual queue to indicate the time window in which you can input the next move. It is currently bright outlines that appear around the character, and particles that shoot out.
We feel the queue will allow the player to execute a move as early as possible, and to learn not to button-mash.
That's it for now folks! We'll update the downloadable demo in a week or so with few more changes!
Mushin Games Crew
Get The Legend of Tobimaru
The Legend of Tobimaru
A 2D action platformer with challenging combat puzzles
Status | In development |
Author | Mushin Games |
Genre | Platformer, Adventure, Fighting |
Tags | 16-bit, 2D, Metroidvania, Ninja, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Steam Page Is Live!Aug 16, 2019
- Mushin Games Showcases Tobimaru at Auckland Armageddon 2018Oct 22, 2018
- Tobimaru is on Kickstarter NOW!Oct 16, 2018
- Tobimaru's Kickstarter Launches Oct. 16th!Oct 02, 2018
- More polished and fun version (0.5.0) available!Aug 08, 2018
- Destructible rocks with new effectJul 30, 2018
- New demo build packed with new stuff has been uploadedJul 22, 2018
- New Feature: Currency & MerchantsJul 18, 2018
- Attack Animations and Visual Effects - ReworkedJul 12, 2018
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